<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>寻路和AI on VisualGMQ的博客</title><link>https://visualgmq.github.io/tags/%E5%AF%BB%E8%B7%AF%E5%92%8Cai/</link><description>Recent content in 寻路和AI on VisualGMQ的博客</description><generator>Hugo -- gohugo.io</generator><language>zh-cn</language><managingEditor>visualgmq@outlook.com (VisualGMQ)</managingEditor><webMaster>visualgmq@outlook.com (VisualGMQ)</webMaster><copyright>© 2026 VisualGMQ</copyright><lastBuildDate>Thu, 06 Aug 2026 16:51:02 +0800</lastBuildDate><atom:link href="https://visualgmq.github.io/tags/%E5%AF%BB%E8%B7%AF%E5%92%8Cai/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏开发中的寻路（一）</title><link>https://visualgmq.github.io/posts/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E4%B8%AD%E7%9A%84%E5%AF%BB%E8%B7%AF%E4%B8%80/</link><pubDate>Thu, 06 Aug 2026 16:51:02 +0800</pubDate><author>visualgmq@outlook.com (VisualGMQ)</author><guid>https://visualgmq.github.io/posts/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E4%B8%AD%E7%9A%84%E5%AF%BB%E8%B7%AF%E4%B8%80/</guid><description>&lt;p&gt;本文说明了游戏开发中的寻路算法。从BFS到Dijkstra到A*以及A*的变体等。&lt;/p&gt;
&lt;p&gt;大部分参考这篇由浅入深的文章&lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt;</description></item></channel></rss>